Artifact-Based Rendering (ABR) is a framework that includes tools and processes that enable digital visualizations to incorporate physical media. Created with artists and designers in mind, ABR is a technical foundation and the input channel for Sculpting Visualization’s project to enrich the visual vocabulary of scientific visualization through hand-crafted or naturally occurring objects. Read the full paper
Sculpting Visualizations - AGU 2020 from Francesca Samsel on Vimeo.
Artifact-Based Rendering is grounded in metaphors of printmaking, connecting our work in complex graphics processes with the practices of the artistic community. ABR layers glyphs, lines, and surfaces with color and shape the way a printmaker might approach image-making in their studio.
The user interface has five primary workable components:
ABR enables artists and designers to leverage their practices in the visualization space. This capability includes expanding the visual vocabulary of scientific visualization—redefining the visual components used in data representations in a shift toward human- and nature-made glyphs, textures, lines and colors. This shift shortens the distance between data and the natural phenomena they represent and opens new possibilities for visually distinguishing and communicating intra-variate dynamics in complex visualizations.
The ABR library catalogues glyphs, lines, colormaps, and textures created by Francesca Samsel, professional artist and co-PI of the Sculpting Vis Collaborative. Each of these assets is usable in the Artifact-Based Rendering program. Click here to access the online library of vis assets.
Infinite Line brings the physical artistic process into the visualization generation pipeline by allowing a user to sketch a line segment, upload an image of the sketch, and turn that sketch into a continuous, unbroken, patterned streamline. The output file can be dragged directly into ABR for immediate use.
Glyph Aligner like Infinite Line, connects the physical artistic process with the digital. When an artist creates a three-dimensional object, such as a small clay sculpture, they can 3D scan this object and drag it into Glyph Aligner. Glyph Aligner allows users to give this 3D scan a directional quality. The output file can be dragged directly into ABR for immediate use as a glyph.
ColorLoom allows a user to generate custom colormaps with hues automatically pulled from imported images. This applet gives users looking to design a custom colormap a dynamic starting point, and allows them to pull hues from imagery directly related to the dataset they are visualizing.
Texture Mapper shortens the space between the texture of the physical and digital worlds. A user may simply take a photo of any surface and upload that photo to texture mapper. The program automatically extracts the texture of the photo and produces a file output that can be dragged directly into ABR for immediate use as a texture for data surfaces in a visualization.
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