Publications and Presentations

Journal & Conference Articles

Antarctic Water Masses and Ice Shelves: Visualizing the Physics

Greg Abram, Francesca Samsel, Mark R Petersen, Xylar Asay-Davis, Darin Comeau, Stephen F Price

IEEE Computer Graphics and Applications, 2021

Enabling Crosscutting Visualization for Geoscience

Danielle Albers Szafir, Francesca Samsel, Stephanie Zeller, Rick Saltus

IEEE Computer Graphics and Applications, 2021

The State of the Art of Spatial Interfaces for 3D Visualization

Lonni Besançon, Anders Ynnerman, Daniel F Keefe, Lingyun Yu, Tobias Isenberg

Computer Graphics Forum, 2021

Printmaking, Puzzles, and Studio Closets: Using Artistic Metaphors to Reimagine the User Interface for Designing Immersive Visualizations

Bridger Herman, Francesca Samsel, Annie Bares, Seth Johnson, Greg Abram, and Daniel F Keefe

IEEE VIS Arts Program, 2020

Close Reading for Visualization Evaluation

Annie Bares, Daniel F. Keefe, Francesca Samsel

IEEE Computer Graphics and Applications, 2020

Using Close Reading as a Method for Evaluating Visualizations

Annie Bares, Stephanie Zeller, Cullen D. Jackson, Daniel F. Keefe, Francesca Samsel

2020 IEEE Workshop on Evaluation and Beyond – Methodological Approaches to Visualization (BELIV), 2020

Artifact-Based Rendering: Harnessing Natural and Traditional Visual Media for More Expressive and Engaging 3D Visualizations

Seth Johnson, Francesca Samsel, Gregory Abram, Daniel Olson, Andrew J. Solis, Bridger Herman, Phillip J. Wolfram, Christophe Lenglet, Daniel F. Keefe

IEEE Transactions on Visualization and Computer Graphics, 2019

Enriching Vocabulary via the Human Hand

Francesca Samsel, Annie Bares, Seth Johnson, Daniel F. Keefe

IEEE VIS Arts Program 2019, 2019

Art Exhibits

Salt, Chemistry and Cultivation: An immersive experience of climate data in the Gulf of Mexico

Sculpting Vis Collaborative

Accepted to South by Southwest (SXSW) Festival 2020, Austin, TX (Delayed due to Pandemic), 2020

Workshop Papers

Boxcars On Potatoes: Exploring the Design Language for Tangible Visualizations of Scalar Data Fields on 3D Surfaces

Bridger Herman, Daniel F. Keefe

Toward a Design Language for Data Physicalization: Workshop at IEEE VIS 2018, 2018

Posters

Automatic Generation of Data Legends for Multi-Variate Artist Driven Visualizations

Claire Weissman, Bridger Herman, Stephanie Zeller, Francesca Samsel, Daniel F. Keefe

SciVis Best Poster Award at VIS 2020

IEEE VIS Posters, 2020

Sculpting Visualization: Expanding the Vocabulary of Scientific Visualization, Facilitating the Construction of Engaging Communication of Complex Science

Francesca Samsel, Annie Bares, Seth Johnson, PJ Wolfram Jr, Daniel Keefe

AGU Fall Meeting Abstracts, 2019

Presentations

Printmaking, Puzzles, and Studio Closets: Using Artistic Metaphors to Reimagine the User Interface for Designing Immersive Visualizations

Bridger Herman, Francesca Samsel, Annie Bares, Seth Johnson, Greg Abram, and Daniel F Keefe

IEEE VIS Arts Program, 2020

The Artifact-Based Rendering Tutorial:
VR Visualization by Hand

The Sculpting Vis Collaborative, with presentations by Daniel F. Keefe, Francesca Samsel, Bridger Herman, Greg Abram

Presentation, IEEE VIS 2020, October 26, 2020

Artifact-Based Rendering: Harnessing Natural and Traditional Visual Media for More Expressive and Engaging 3D Visualization

Seth A. Johnson, Francesca Samsel, Greg Abram, Daniel Olson, Andrew Solis, Bridger Herman, Philip Wolfram, Christophe Langlet, Daniel F. Keefe

Presentation, IEEE Vis 2019, (De)Construction, October 23, 2019

AR / VR Scientific Visualization: Melding Computer Science and Artistic Design Theory

Francesca Samsel

Presentation, Grace Hopper Celebration, October 2, 2019

Ph.D. Theses

Palpable Visualizations: Techniques for Creatively Designing Discernible and Accessible Visualizations Grounded in the Physical World

Seth Alan Johnson

Ph.D. Thesis, University of Minnesota, 2020

Undergraduate Honors Theses

Comparative Analysis of Data Visualization Aesthetics: A User Study Framework

Angeline Moyer

Honors Thesis, University of Minnesota Department of Computer Science and Engineering, 2021